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Official Counter Strike : Source 5v5 Rules

Information on Counter Strike : Source 5v5 tournament.

Moderator: ShadowFox_55

Official Counter Strike : Source 5v5 Rules

Postby Kevin » Sun Apr 13, 2008 3:39 pm

Article 1 – General Information

1.01 The Atlanta LAN Fest is organized by the hosts and reserve the right to change the regulations at any time.

1.02 The Counter Strike: Source 5v5 Tournament takes place [DATE TO BE SET], at Greystone Power.

1.03 The rules and regulations of this competition are decided and written
by the Regulation

Committee (RC) of the Electronic Sports World Cup and Modified for Atlanta LAN Fest. This committee reserves the right to modify the

rules and regulations from time to time without notice. It is encouraged to review these rules and

regulations from time to time in order to be apprised of any changes.

1.04 By attending this competition, players agree, without limitation or qualification, to be bound by,

and to comply with, these rules and regulations. Players agree that the application of these rules and

regulations is at the sole discretion of the tournament officials, and that any decision from tournament

officials will supersedes these rules and regulations.

Article 2 – Competition Structure

Tournament format

2.01 The tournament uses the following format:

Step 1: The Tournament will consist of Double elimination setup.

Step 2 :To progress to the next level a team must win the best 2 out of 3 maps of that stage of the tournament.

Match format

2.03 Every match is played on one map in two half-times of 12 rounds each. The first team to

reach 13 rounds wins the match.

2.04 A tie-breaker match is regular tournament match except that both half-times are fully played.

2.05 An overtime will be played on De_Dust2 like a regular match. However, each player starts with

16000 dollars instead of the standard 800 dollars.

2.06 Due to simplicity sake for the tournament ladder there will not be draws. As a consequence,

one or more overtimes may be played until a team is eligible for victory.

2.07 A match opposes two teams composed of five in-game players.

Article 3 – Game Settings

3.01 The competition uses the “Halflife2 – Counter Strike: Source” video game.. Each team is composed of 5 in-game players. The in game anti-cheat exe. will be provided at the event.

3.02 The following settings will be set on the servers:(*Settings are due to change depending on new updates and patches)

(LAN tournament)

sv_lan 1
sv_unlag 1
sv_maxunlag .5
sv_voiceenable 1
sv_minrate 10000
sv_maxrate 30000 // legal values for this setting are between 9999 and 30000
sv_mincmdrate 30
sv_maxcmdrate 100
sv_minupdaterate 30
sv_maxupdaterate 100
sv_client_predict 1
sv_client_min_interp_ratio 1
sv_client_max_interp_ratio 1
sv_client_cmdrate_difference 30
sv_pure 2
sv_consistency 1

mp_autokick 0
mp_spawnprotectiontime 0
mp_autocrosshair 0
mp_autoteambalance 0
mp_buytime .25
mp_c4timer 35
mp_dynamicpricing 0
mp_fadetoblack 0
mp_flashlight 1
mp_forcecamera 1
mp_footsteps 1
mp_maxrounds 0

mp_freezetime 10
mp_friendlyfire 1
mp_hostagepenalty 0
mp_limitteams 0
mp_winlimit 0
mp_playerid 0
mp_roundtime 1.34
mp_timelimit 999
mp_tkpunish 0
mp_startmoney 16000

sv_airaccelerate 10
sv_allowdownload 1
sv_allowupload 1
sv_alltalk 0
tv_enable 1
tv_maxclients 1
tv_transmitall 0
tv_delay 90 // Must stay at 90. Any other TV commands can be changed.
tv_relaypassword gf1
sv_cheats 0
sv_friction 4
sv_gravity 800
sv_maxspeed 320
sv_stepsize 18
sv_stopspeed 75
sv_timeout 65
sv_voicecodec vaudio_speex
sv_pausable 0

mp_allowspectators 1
decalfrequency 60
host_framerate 0
setpause 0
mp_logdetail 3

3.03 The following maps may be used for the tournament:

de_dust2*
de_season
de_inferno
de_train
de_nuke

*In case of a tie de_dust2 will be played

3.04 No glitching is allowed. If a player engages in any kind of exploit it is grounds from ejection from tournament.

3.05 Within the game, the 16-bit video mode is strictly forbidden. Only 32-bit video mode is authorized.

3.06 Use of the console is strictly forbidden.

3.07 Players are authorized to climb on each other unless it leads to the use of bugs and/or exploits

(see 3.08)

3.08 Intentional or unintentional use of bugs and/or exploits is strictly forbidden. Here is a non

exhaustive list of referenced bugs and/or exploits:

Flash bug: a flash grenade thrown between two or more surfaces/vertices that lead to the

abnormal and illogical flashing of a defined area.

No clip: no clip bugs allow players to pass through surfaces

Floating pixel(s): non textured pixels offering forbidden positions

Silent bomb planting: self explanative

Texture wall hacking: gives the ability to view through surfaces and/or textures

Surface under scouting: allows player to scout under walls or crates for example

Any questions and inquiries concerning those bugs and/or exploits must be brought to tournament

officials.

3.09 When a team estimates being a victim of these bugs and/or exploits during a match, players are

compelled not to stop the game by any means and to properly finish it. Once the match is over, the

team captain may officially ask for an investigation to tournament officials. It is strongly advised to

provide valuable information that may help the tournament director in his investigation. Unjustified and

repetitive use of this right may be sanctioned.

If the result of this investigation demonstrates that the opponent used one of the bugs/exploits stated

above, the team who has been victim of theses bugs/exploits will be declared winner of the match by

default loss. Eventually, a warning will be given to the team that used the bug/exploit by the

tournament director.




Article 4 – Player Eligibility

4.01 A player is eligible to play in the tournament provided he fulfils all the following conditions:

He is duly registered by the tournament organization concerned.

He is at least 16 years old and, if not 18 years old of more, has provided a parental

authorization

4.02 A team is eligible to play in the tournament provided they fulfill all the following conditions:

The team must be composed of at least five eligible players

The team must be duly registered by the tournament organization concerned.


Article 5 – Responsibilities

5.01 Players agree to comply with the Atlanta LAN Fest guildelines, and to respect the following

statements:

- Discrimination leading to unfair treatment of any individual is strictly prohibited.

- Attendees agree to comply with these rules and regulations.

- Attendees agree to accept the decisions of tournament officials.

- Attendees agree to not use any unlawful or unfair proceedings.

- Attendees agree to respect the spirit of fair play and non violence.

- Attendees agree to fulfil their commitment within the limit of their means.

5.02 Players agree to not mislead or dupe tournament officials by any means.

5.03 Players agree to not interfere or communicate with other competitors playing an official match.


Article 6 – Tournament Procedure

Notification

6.01 Players must be present in the tournament area with their whole team at their notification

schedule. The tournament area depends on the tournament type (such as online, LAN or gaming

centre). Players are advised to be present a few minutes before the schedule to avoid any

unpredictable delay.

6.02 The notification schedule indicates the time at which the players are requested to be present to

begin a match session. A match session includes the player setup such as controlling device

installation, configuration and warm-up, and one or more matches, as defined in the tournament

schedule. Players must leave the tournament area once their match session is finished.

Setup and Warm-up

6.03 Players must play on the computer and conditions designated by the tournament officials. They

may be official computers for professional events and gaming centers, or the player’s computer for

BYOC .

6.04 The following rules apply only when players have to play on official computers:

Players may bring and use controlling devices, such as a keyboard or a mouse, provided they

bring the adequate drivers for each device.

Players must provide their own headphones and may not use speakers.

Players may not use any configuration file. You will be allowed to change settings as long as they are not cvars.

Players are responsible of the good installation and functionality of their devices.

Players have 20 minutes, from their notification schedule, to install their software/hardware,

warm-up, and join their designated match game.

6.05 Players may not run any external software that inter-acts in-game, nor install any form of

modification or registry that would alter the version of the video game unless authorized by tournament

officials.

6.06 Players may change the brightness setting of the monitor and in-game brightness and gamma if

reasonable values are maintained. However it is strictly forbidden to change any values from the video

card and operational system settings.

6.07 If a player has a concern regarding a setting or a command that he wants to use, the information

must be brought to a tournament official’s attention.

6.08 Tournament officials reserve the right to check any machine's and players’ configurations to

ensure they are within the rules.

Match procedure

6.07 Teams must play their matches according to the tournament structure and schedule.

6.08 Teams must have at least four players present at their match schedule to start the game.

6.09 For each half-time, the teams play alternatively terrorist and counter-terrorist. The starting sides

are drawn randomly.

6.10 Players must receive the authorisation signal from a referee before joining or starting a match,

and have five minutes to join after the signal is given.

6.11 Players may not communicate with external people during the match. They may only speak with

their team-mates and their coach; even they are dead in game.

6.12 Players may not leave an official game in progress as long as the match is not finished.

6.13 If a match is involuntary interrupted (player crash, server crash, server network cuts...) the

tournament officials may decide to replay the match according the following rules:

- If the problem took place before the end of the first round for a player still alive in-game, the

whole half-time will be replayed.

- If the problem took place after the end of the first round, the half-time will continue.

- If one of the players crashed or is disconnected, he must come back as quickly as possible.

- Server may be paused at the end of the present round once notification has been sent to the

opposing team and tournament officials. Once the competitor has rejoined the server and

teams are notified, the game may be resumed. Team captains are the only persons

authorized to pause the game. If the team captain is not able to pause the game, a player of

the team will be automatically granted the necessary authorisation. Abusive use of pause is

prohibited.

- No compensation will be given for the money earned in game and lost due to the interruption

of the match.

Article 7 – Rules Violations


7.01 Each match is controlled by a referee who has full authority to enforce the regulations in

connection with the match to which he has been appointed. The referee has the authority to give

warnings to a player. (See 7.04)

7.02 The tournament is controlled by a tournament director who has full authority to enforce the

regulations in connection with the tournament and all matches played in the tournament. The

tournament director assigns the referees to each match, has the authority to give warnings, to send off

a player, and to take part in the study of the infringement for additional sanctions. (See 7.04 and 7.05)

7.03 Tournament officials are the referees, the tournament director and the competition manager of

the Atlanta LAN Fest.

Warnings and Sanctions

7.04 A player may be cautioned and receive a warning if he commits any of the following offences:

- refuses to follow tournament officials instructions

- arrives late at his convocation schedule

- shows dissent by word or action

- uses insulting language and/or gestures

- is guilty of unsporting behaviour

7.05 A player may be cautioned and be sent off if he commits any of the following offences:

- receives more than one warning

- is guilty of violent conduct

- uses any unlawful or unfair proceedings

- mislead or dupe any tournament official

- is not present at his match schedule

7.06 A player sent off immediately loses its current match, or next if not playing, by default loss.

7.07 After study of the infringement by the competition manager and the tournament director, a sentoff

player may be subject to additional sanctions such as multiple default loss, disqualification of the

player, and banishment of next year’s competition.

7.08 A disqualified player will automatically lose all his next matches by default and loses all rights and

prizes that would have been awarded. In a group stage, the previous matches’ results within the group

are cancelled and are also lost by default. All points won or lost are backwardly re-distributed.
Last edited by Kevin on Wed Oct 29, 2008 8:29 pm, edited 3 times in total.
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Clarification on CS:S Tourney Rules

Postby TheWhiz » Wed Apr 16, 2008 2:55 pm

6.05 Players may not run any external software that inter-acts in-game, nor install any form of modification or registry that would alter the version of the video game unless authorized by tournament officials.

Ventrilo does not interact in-game with CS:S. Will it be allowed?
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Postby Kevin » Wed Apr 16, 2008 7:15 pm

Ventrilo and Teamspeak will be allowed. They will be available for you on our servers in your private server for each team.
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Postby ApeX » Wed Apr 23, 2008 10:06 pm

Tbh cpl_mill is a more popular map then strike and also more popular than contra

Should consider it
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Map Change

Postby TheWhiz » Sat Apr 26, 2008 6:25 am

ApeX wrote:Tbh cpl_mill is a more popular map then strike and also more popular than contra

Should consider it


I would agree it is probably better than strike (because it has been around longer) but being better than contra is arguable.
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Postby kp » Wed May 28, 2008 2:43 pm

interp should be set to 0 on lan. also, halves should be 12 rounds long, not 15.
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Re: Official Counter Strike : Source 5v5 Rules

Postby fRost » Mon Apr 06, 2009 4:21 pm

Rounds should be 15 and startmoney should be 800....
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Re: Official Counter Strike : Source 5v5 Rules

Postby fRost » Mon Apr 06, 2009 4:26 pm

you should just base the rules off of cevo config :P
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Re: Official Counter Strike : Source 5v5 Rules

Postby TheWhiz » Mon Apr 06, 2009 4:58 pm

kp wrote:interp should be set to 0 on lan. also, halves should be 12 rounds long, not 15.


I think the die hard cs:s folks will like the longer rounds and lower start money configuration (i.e., 1:45 and $800). You can find this on the new cevo config as our friend fRost mentions above.
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Re: Official Counter Strike : Source 5v5 Rules

Postby Kevin » Tue Apr 07, 2009 9:48 pm

Thank you for the input. We have actually been trowing around the idea. I will get back to you soon about that.
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Re: Official Counter Strike : Source 5v5 Rules

Postby mattatoms » Sun Apr 19, 2009 2:43 pm

15 rounds and $800...works for everyone.
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Re: Official Counter Strike : Source 5v5 Rules

Postby diV » Fri Jan 22, 2010 2:42 pm

15 rounds, $800. I personally hate mill with a passion. Strike is awesome :)
and how do you plan on having an entire css tourny in 1.5hrs-.-
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Re: Official Counter Strike : Source 5v5 Rules

Postby Coopinator » Fri Jan 22, 2010 11:20 pm

diV wrote:15 rounds, $800. I personally hate mill with a passion. Strike is awesome :)
and how do you plan on having an entire css tourny in 1.5hrs-.-


These rules were of one of the lan parties last year
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