Article 1 – General Information
1.01 The Atlanta LAN Fest is organized by the hosts and reserve the right to change the regulations at any time.
1.02 The Counter Strike: Source 5v5 Tournament takes place [DATE TO BE SET], at Greystone Power.
1.03 The rules and regulations of this competition are decided and written
by the Regulation
Committee (RC) of the Electronic Sports World Cup and Modified for Atlanta LAN Fest. This committee reserves the right to modify the
rules and regulations from time to time without notice. It is encouraged to review these rules and
regulations from time to time in order to be apprised of any changes.
1.04 By attending this competition, players agree, without limitation or qualification, to be bound by,
and to comply with, these rules and regulations. Players agree that the application of these rules and
regulations is at the sole discretion of the tournament officials, and that any decision from tournament
officials will supersedes these rules and regulations.
Article 2 – Competition Structure
Tournament format
2.01 The tournament uses the following format:
Step 1: The Tournament will consist of Double elimination setup.
Step 2 :To progress to the next level a team must win the best 2 out of 3 maps of that stage of the tournament.
Match format
2.03 Every match is played on one map in two half-times of 12 rounds each. The first team to
reach 13 rounds wins the match.
2.04 A tie-breaker match is regular tournament match except that both half-times are fully played.
2.05 An overtime will be played on De_Dust2 like a regular match. However, each player starts with
16000 dollars instead of the standard 800 dollars.
2.06 Due to simplicity sake for the tournament ladder there will not be draws. As a consequence,
one or more overtimes may be played until a team is eligible for victory.
2.07 A match opposes two teams composed of five in-game players.
Article 3 – Game Settings
3.01 The competition uses the “Halflife2 – Counter Strike: Source” video game.. Each team is composed of 5 in-game players. The in game anti-cheat exe. will be provided at the event.
3.02 The following settings will be set on the servers:(*Settings are due to change depending on new updates and patches)
(LAN tournament)
sv_lan 1
sv_unlag 1
sv_maxunlag .5
sv_voiceenable 1
sv_minrate 10000
sv_maxrate 30000 // legal values for this setting are between 9999 and 30000
sv_mincmdrate 30
sv_maxcmdrate 100
sv_minupdaterate 30
sv_maxupdaterate 100
sv_client_predict 1
sv_client_min_interp_ratio 1
sv_client_max_interp_ratio 1
sv_client_cmdrate_difference 30
sv_pure 2
sv_consistency 1
mp_autokick 0
mp_spawnprotectiontime 0
mp_autocrosshair 0
mp_autoteambalance 0
mp_buytime .25
mp_c4timer 35
mp_dynamicpricing 0
mp_fadetoblack 0
mp_flashlight 1
mp_forcecamera 1
mp_footsteps 1
mp_maxrounds 0
mp_freezetime 10
mp_friendlyfire 1
mp_hostagepenalty 0
mp_limitteams 0
mp_winlimit 0
mp_playerid 0
mp_roundtime 1.34
mp_timelimit 999
mp_tkpunish 0
mp_startmoney 16000
sv_airaccelerate 10
sv_allowdownload 1
sv_allowupload 1
sv_alltalk 0
tv_enable 1
tv_maxclients 1
tv_transmitall 0
tv_delay 90 // Must stay at 90. Any other TV commands can be changed.
tv_relaypassword gf1
sv_cheats 0
sv_friction 4
sv_gravity 800
sv_maxspeed 320
sv_stepsize 18
sv_stopspeed 75
sv_timeout 65
sv_voicecodec vaudio_speex
sv_pausable 0
mp_allowspectators 1
decalfrequency 60
host_framerate 0
setpause 0
mp_logdetail 3
3.03 The following maps may be used for the tournament:
de_dust2*
de_season
de_inferno
de_train
de_nuke
*In case of a tie de_dust2 will be played
3.04 No glitching is allowed. If a player engages in any kind of exploit it is grounds from ejection from tournament.
3.05 Within the game, the 16-bit video mode is strictly forbidden. Only 32-bit video mode is authorized.
3.06 Use of the console is strictly forbidden.
3.07 Players are authorized to climb on each other unless it leads to the use of bugs and/or exploits
(see 3.08)
3.08 Intentional or unintentional use of bugs and/or exploits is strictly forbidden. Here is a non
exhaustive list of referenced bugs and/or exploits:
Flash bug: a flash grenade thrown between two or more surfaces/vertices that lead to the
abnormal and illogical flashing of a defined area.
No clip: no clip bugs allow players to pass through surfaces
Floating pixel(s): non textured pixels offering forbidden positions
Silent bomb planting: self explanative
Texture wall hacking: gives the ability to view through surfaces and/or textures
Surface under scouting: allows player to scout under walls or crates for example
Any questions and inquiries concerning those bugs and/or exploits must be brought to tournament
officials.
3.09 When a team estimates being a victim of these bugs and/or exploits during a match, players are
compelled not to stop the game by any means and to properly finish it. Once the match is over, the
team captain may officially ask for an investigation to tournament officials. It is strongly advised to
provide valuable information that may help the tournament director in his investigation. Unjustified and
repetitive use of this right may be sanctioned.
If the result of this investigation demonstrates that the opponent used one of the bugs/exploits stated
above, the team who has been victim of theses bugs/exploits will be declared winner of the match by
default loss. Eventually, a warning will be given to the team that used the bug/exploit by the
tournament director.
Article 4 – Player Eligibility
4.01 A player is eligible to play in the tournament provided he fulfils all the following conditions:
He is duly registered by the tournament organization concerned.
He is at least 16 years old and, if not 18 years old of more, has provided a parental
authorization
4.02 A team is eligible to play in the tournament provided they fulfill all the following conditions:
The team must be composed of at least five eligible players
The team must be duly registered by the tournament organization concerned.
Article 5 – Responsibilities
5.01 Players agree to comply with the Atlanta LAN Fest guildelines, and to respect the following
statements:
- Discrimination leading to unfair treatment of any individual is strictly prohibited.
- Attendees agree to comply with these rules and regulations.
- Attendees agree to accept the decisions of tournament officials.
- Attendees agree to not use any unlawful or unfair proceedings.
- Attendees agree to respect the spirit of fair play and non violence.
- Attendees agree to fulfil their commitment within the limit of their means.
5.02 Players agree to not mislead or dupe tournament officials by any means.
5.03 Players agree to not interfere or communicate with other competitors playing an official match.
Article 6 – Tournament Procedure
Notification
6.01 Players must be present in the tournament area with their whole team at their notification
schedule. The tournament area depends on the tournament type (such as online, LAN or gaming
centre). Players are advised to be present a few minutes before the schedule to avoid any
unpredictable delay.
6.02 The notification schedule indicates the time at which the players are requested to be present to
begin a match session. A match session includes the player setup such as controlling device
installation, configuration and warm-up, and one or more matches, as defined in the tournament
schedule. Players must leave the tournament area once their match session is finished.
Setup and Warm-up
6.03 Players must play on the computer and conditions designated by the tournament officials. They
may be official computers for professional events and gaming centers, or the player’s computer for
BYOC .
6.04 The following rules apply only when players have to play on official computers:
Players may bring and use controlling devices, such as a keyboard or a mouse, provided they
bring the adequate drivers for each device.
Players must provide their own headphones and may not use speakers.
Players may not use any configuration file. You will be allowed to change settings as long as they are not cvars.
Players are responsible of the good installation and functionality of their devices.
Players have 20 minutes, from their notification schedule, to install their software/hardware,
warm-up, and join their designated match game.
6.05 Players may not run any external software that inter-acts in-game, nor install any form of
modification or registry that would alter the version of the video game unless authorized by tournament
officials.
6.06 Players may change the brightness setting of the monitor and in-game brightness and gamma if
reasonable values are maintained. However it is strictly forbidden to change any values from the video
card and operational system settings.
6.07 If a player has a concern regarding a setting or a command that he wants to use, the information
must be brought to a tournament official’s attention.
6.08 Tournament officials reserve the right to check any machine's and players’ configurations to
ensure they are within the rules.
Match procedure
6.07 Teams must play their matches according to the tournament structure and schedule.
6.08 Teams must have at least four players present at their match schedule to start the game.
6.09 For each half-time, the teams play alternatively terrorist and counter-terrorist. The starting sides
are drawn randomly.
6.10 Players must receive the authorisation signal from a referee before joining or starting a match,
and have five minutes to join after the signal is given.
6.11 Players may not communicate with external people during the match. They may only speak with
their team-mates and their coach; even they are dead in game.
6.12 Players may not leave an official game in progress as long as the match is not finished.
6.13 If a match is involuntary interrupted (player crash, server crash, server network cuts...) the
tournament officials may decide to replay the match according the following rules:
- If the problem took place before the end of the first round for a player still alive in-game, the
whole half-time will be replayed.
- If the problem took place after the end of the first round, the half-time will continue.
- If one of the players crashed or is disconnected, he must come back as quickly as possible.
- Server may be paused at the end of the present round once notification has been sent to the
opposing team and tournament officials. Once the competitor has rejoined the server and
teams are notified, the game may be resumed. Team captains are the only persons
authorized to pause the game. If the team captain is not able to pause the game, a player of
the team will be automatically granted the necessary authorisation. Abusive use of pause is
prohibited.
- No compensation will be given for the money earned in game and lost due to the interruption
of the match.
Article 7 – Rules Violations
7.01 Each match is controlled by a referee who has full authority to enforce the regulations in
connection with the match to which he has been appointed. The referee has the authority to give
warnings to a player. (See 7.04)
7.02 The tournament is controlled by a tournament director who has full authority to enforce the
regulations in connection with the tournament and all matches played in the tournament. The
tournament director assigns the referees to each match, has the authority to give warnings, to send off
a player, and to take part in the study of the infringement for additional sanctions. (See 7.04 and 7.05)
7.03 Tournament officials are the referees, the tournament director and the competition manager of
the Atlanta LAN Fest.
Warnings and Sanctions
7.04 A player may be cautioned and receive a warning if he commits any of the following offences:
- refuses to follow tournament officials instructions
- arrives late at his convocation schedule
- shows dissent by word or action
- uses insulting language and/or gestures
- is guilty of unsporting behaviour
7.05 A player may be cautioned and be sent off if he commits any of the following offences:
- receives more than one warning
- is guilty of violent conduct
- uses any unlawful or unfair proceedings
- mislead or dupe any tournament official
- is not present at his match schedule
7.06 A player sent off immediately loses its current match, or next if not playing, by default loss.
7.07 After study of the infringement by the competition manager and the tournament director, a sentoff
player may be subject to additional sanctions such as multiple default loss, disqualification of the
player, and banishment of next year’s competition.
7.08 A disqualified player will automatically lose all his next matches by default and loses all rights and
prizes that would have been awarded. In a group stage, the previous matches’ results within the group
are cancelled and are also lost by default. All points won or lost are backwardly re-distributed.



